Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
7-2018
Abstract
Gamification has been increasing in popularity in a variety of online context, including online learning. However, its impact on intrinsic motivation is still unclear. In this research, we carried out an experiment to assess the impact of providing two gamification features in an online learning system – point and leaderboard – on intrinsic motivation.
Keywords
Gamification, Points, Leaderboard, Intrinsic motivation, Online learning
Discipline
Databases and Information Systems | Graphics and Human Computer Interfaces
Publication
HCI in Business, Government, and Organizations: 5th International Conference, HCIBGO 2018, Las Vegas, NV, July 15-20, Proceedings
Volume
10923
First Page
445
Last Page
454
ISBN
9783319917160
Identifier
10.1007/978-3-319-91716-0_35
Publisher
Springer
City or Country
Cham
Citation
CHAN, Edna; NAH, Fiona Fui-hoon; LIU, Qizhang; and LU, Zhiwei.
Effect of gamification on intrinsic motivation. (2018). HCI in Business, Government, and Organizations: 5th International Conference, HCIBGO 2018, Las Vegas, NV, July 15-20, Proceedings. 10923, 445-454.
Available at: https://ink.library.smu.edu.sg/sis_research/9979
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1007/978-3-319-91716-0_35
Included in
Databases and Information Systems Commons, Graphics and Human Computer Interfaces Commons