Publication Type

Journal Article

Version

publishedVersion

Publication Date

6-2014

Abstract

Flow, a state of optimal experience where one is completely absorbed and immersed in an activity, is an important phenomenon for studying and designing games. In this article, we synthesise the literature on flow in gaming to discern existing research streams, and identify the antecedents, dimensions, and outcomes of flow which are then integrated into a framework. Based on the findings, we provide suggestions for game design elements that practitioners, such as game designers, may find useful for creating or inducing flow in gaming. We also discuss implications for research and practice as well as provide suggestions for future research.

Keywords

flow, gaming, framework, game design elements

Discipline

Databases and Information Systems

Research Areas

Information Systems and Management

Areas of Excellence

Digital transformation

Publication

International Journal of Management and Information Systems

Volume

1

Issue

1-2

First Page

83

Last Page

124

ISSN

1546-5748

Identifier

10.1504/IJISAM.2014.062288

Publisher

Clute Institute

Additional URL

https://doi.org/10.1504/IJISAM.2014.062288

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