Publication Type
Journal Article
Version
publishedVersion
Publication Date
6-2014
Abstract
Flow, a state of optimal experience where one is completely absorbed and immersed in an activity, is an important phenomenon for studying and designing games. In this article, we synthesise the literature on flow in gaming to discern existing research streams, and identify the antecedents, dimensions, and outcomes of flow which are then integrated into a framework. Based on the findings, we provide suggestions for game design elements that practitioners, such as game designers, may find useful for creating or inducing flow in gaming. We also discuss implications for research and practice as well as provide suggestions for future research.
Keywords
flow, gaming, framework, game design elements
Discipline
Databases and Information Systems
Research Areas
Information Systems and Management
Areas of Excellence
Digital transformation
Publication
International Journal of Management and Information Systems
Volume
1
Issue
1-2
First Page
83
Last Page
124
ISSN
1546-5748
Identifier
10.1504/IJISAM.2014.062288
Publisher
Clute Institute
Citation
NAH, Fiona Fui-hoon; ESCHENBRENNER, B.; ZENG, Q.; TELAPROLU, V.; and SEPEHR, S..
Flow in gaming: Literature synthesis and framework development. (2014). International Journal of Management and Information Systems. 1, (1-2), 83-124.
Available at: https://ink.library.smu.edu.sg/sis_research/9882
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1504/IJISAM.2014.062288