3-D virtual worlds in education: Applications, benefits, issues, and opportunities

Publication Type

Journal Article

Publication Date

1-2008

Abstract

Three-dimensional virtual world environments are providing new opportunities to develop engaging, interactive experiences in education. These virtual worlds are unique in that they allow individuals to interact with others through their avatars and with objects in the environment, and can create experiences that are not necessarily possible in the real world. To assess the impact that these virtual worlds are currently having on education, a literature review is conducted to identify current applications, benefits being realized, as well as issues faced. Based on this review, virtual world capabilities, experiences, and factors associated with educational opportunities are presented as well as gaps in meeting pedagogical objectives. Practical and research implications are then addressed. Virtual worlds are proving to provide unique educational experiences, with its potential only at the cusp of being explored.

Keywords

Active worlds, Educational experiences, Educational opportunities, Literature reviews, Second Life, Three-dimensional virtual world, Virtual education, Virtual worlds

Discipline

Graphics and Human Computer Interfaces | Online and Distance Education

Research Areas

Information Systems and Management; Data Science and Engineering

Publication

Journal of Database Management

Volume

19

Issue

4

First Page

91

Last Page

110

ISSN

1063-8016

Identifier

10.4018/jdm.2008100106

Publisher

IGI Global

Additional URL

https://doi.org/10.4018/jdm.2008100106

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