3-D virtual worlds in education: Applications, benefits, issues, and opportunities
Publication Type
Journal Article
Publication Date
1-2008
Abstract
Three-dimensional virtual world environments are providing new opportunities to develop engaging, interactive experiences in education. These virtual worlds are unique in that they allow individuals to interact with others through their avatars and with objects in the environment, and can create experiences that are not necessarily possible in the real world. To assess the impact that these virtual worlds are currently having on education, a literature review is conducted to identify current applications, benefits being realized, as well as issues faced. Based on this review, virtual world capabilities, experiences, and factors associated with educational opportunities are presented as well as gaps in meeting pedagogical objectives. Practical and research implications are then addressed. Virtual worlds are proving to provide unique educational experiences, with its potential only at the cusp of being explored.
Keywords
Active worlds, Educational experiences, Educational opportunities, Literature reviews, Second Life, Three-dimensional virtual world, Virtual education, Virtual worlds
Discipline
Graphics and Human Computer Interfaces | Online and Distance Education
Research Areas
Information Systems and Management; Data Science and Engineering
Publication
Journal of Database Management
Volume
19
Issue
4
First Page
91
Last Page
110
ISSN
1063-8016
Identifier
10.4018/jdm.2008100106
Publisher
IGI Global
Citation
ESCHENBRENNER, Brenda; NAH, Fiona Fui-hoon; and SIAU, Keng.
3-D virtual worlds in education: Applications, benefits, issues, and opportunities. (2008). Journal of Database Management. 19, (4), 91-110.
Available at: https://ink.library.smu.edu.sg/sis_research/9560
Additional URL
https://doi.org/10.4018/jdm.2008100106