Impact of flow on exploratory learning behavior in gaming and learning achievement

Publication Type

Conference Proceeding Article

Publication Date

4-2011

Abstract

We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome. These hypotheses will be tested in the context of computer games that incorporate educational content.

Keywords

Computer game, Computer gaming, Education game, Educational contents, Exploratory learning, Flow, Flow phenomena, Learning, Learning achievement, Learning process

Discipline

Databases and Information Systems

Research Areas

Intelligent Systems and Optimization; Data Science and Engineering; Information Systems and Management

Publication

Proceedings of the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, Penang, Malaysia, 2011 April 25-26

First Page

87

Last Page

89

ISBN

9789810886448

Identifier

10.5176/978-981-08-8227-3_cgat11-26

Publisher

CGAT

City or Country

Singapore

Additional URL

https://doi.org/10.5176/978-981-08-8227-3_cgat11-26

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