Impact of flow on exploratory learning behavior in gaming and learning achievement
Publication Type
Conference Proceeding Article
Publication Date
4-2011
Abstract
We propose that the flow phenomenon experienced by learners in computer gaming can enhance exploratory learning behavior and learning achievement. We also propose that a high level of balance in user's skills and perceived challenge in the game is important for the learning process and outcome. These hypotheses will be tested in the context of computer games that incorporate educational content.
Keywords
Computer game, Computer gaming, Education game, Educational contents, Exploratory learning, Flow, Flow phenomena, Learning, Learning achievement, Learning process
Discipline
Databases and Information Systems
Research Areas
Intelligent Systems and Optimization; Data Science and Engineering; Information Systems and Management
Publication
Proceedings of the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, Penang, Malaysia, 2011 April 25-26
First Page
87
Last Page
89
ISBN
9789810886448
Identifier
10.5176/978-981-08-8227-3_cgat11-26
Publisher
CGAT
City or Country
Singapore
Citation
NAH, Fiona Fui-hoon; SIAU, Keng; and CHAN, Sook-Yee Edna.
Impact of flow on exploratory learning behavior in gaming and learning achievement. (2011). Proceedings of the 4th Annual International Conference on Computer Games, Multimedia and Allied Technology, CGAT 2011 and 2nd Annual International Conference on Cloud Computing and Virtualization, Penang, Malaysia, 2011 April 25-26. 87-89.
Available at: https://ink.library.smu.edu.sg/sis_research/9506
Additional URL
https://doi.org/10.5176/978-981-08-8227-3_cgat11-26