Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

10-2024

Abstract

Many illusion and interaction techniques in Virtual Reality (VR) rely on Hand Redirection (HR), which has proved to be effective as long as the introduced offsets between the position of the real and virtual hand do not noticeably disturb the user experience. Yet calibrating HR offsets is a tedious and time-consuming process involving psychophysical experimentation, and the resulting thresholds are known to be affected by many variables—limiting HR’s practical utility. As a result, there is a clear need for alternative methods that allow tailoring HR to the perceptual boundaries of individual users. We conducted an experiment with 18 participants combining movement, eye gaze and EEG data to detect HR offsets Below, At, and Above individuals’ detection thresholds. Our results suggest that we can distinguish HR At and Above from no HR. Our exploration provides a promising new direction with potentially strong implications for the broad field of VR illusions.

Keywords

Virtual reality, hand redirection, detection thresholds, VR illusions, EEG, hand movement, eye gaze

Discipline

Software Engineering

Research Areas

Software and Cyber-Physical Systems

Areas of Excellence

Digital transformation

Publication

UIST '24: Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, Pittsburgh, October 13-16

First Page

1

Last Page

13

ISBN

9798400706288

Identifier

10.1145/3654777.3676425

Publisher

ACM

City or Country

New Yrok

Additional URL

https://doi.org/10.1145/3654777.3676425

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