Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

12-2008

Abstract

As an emerging phenomenon, virtual world education is rarely researched in MIS literature. With stiff competition among institutions using virtual worlds for education, a legitimate research question is: What factors influence students’ intention to adopt 3-D virtual world environment for their education needs? Drawing on existing technology acceptance models and studies in other IS contexts, we developed a model to predict students’ acceptance of a 3-D virtual world education environment and plan to empirically test the model using survey data collected from college students. From the academic research perspective, studies on the use of the new technology for education will provide insights on how virtual world environment contributes to virtual education that is now part of the mainstream of education. From the practitioner perspective, the study provides useful insights to educational institutions and assists institutions in evaluating whether investing in virtual world education is a sound strategy.

Keywords

3-D virtual worlds, Second Life, technology acceptance, social presence, telepresence, perceived enjoyment, perceived learning, and intention to use

Discipline

Databases and Information Systems

Research Areas

Information Systems and Management

Areas of Excellence

Digital transformation

Publication

Proceedings of the 29th International Conference on Information Systems (ICIS 2008), Paris, France, December 14-17.

First Page

1

Last Page

12

Publisher

ICIS

City or Country

Paris, France

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