Publication Type
Conference Proceeding Article
Version
acceptedVersion
Publication Date
7-2024
Abstract
We present JIGSAW, a novel system that performs edge-based streaming perception over multiple video streams, while additionally factoring in the redundancy offered by the spatial overlap often exhibited in urban, multi-camera deployments. To assure high streaming throughput, JIGSAW extracts and spatially multiplexes multiple regions-of-interest from different camera frames into a smaller canvas frame. Moreover, to ensure that perception stays abreast of evolving object kinematics, JIGSAW includes a utility-based weighted scheduler to preferentially prioritize and even skip object-specific tiles extracted from an incoming stream of camera frames. Using the CityflowV2 traffic surveillance dataset, we show that JIGSAW can simultaneously process 25 cameras on a single Jetson TX2 with a 66.6% increase in accuracy and a simultaneous 18x (1800%) gain in cumulative throughput (475 FPS), far outperforming competitive baselines.
Keywords
Edge AI, Machine Perception, Canvas-based Processing
Discipline
Artificial Intelligence and Robotics | Databases and Information Systems | Graphics and Human Computer Interfaces
Research Areas
Data Science and Engineering
Areas of Excellence
Digital transformation
Publication
Proceedings of the IEEE Conference on Multimedia and Expo (ICME), Niagara Falls, Canada, 2024 July 15-19
First Page
1
Last Page
6
Publisher
IEEE
City or Country
Piscataway, NJ
Embargo Period
8-26-2024
Citation
GOKARN, Ila; HU, Yigong; ABDELZAHER, Tarek; and MISRA, Archan.
JIGSAW: Edge-based streaming perception over spatially overlapped multi-camera deployments. (2024). Proceedings of the IEEE Conference on Multimedia and Expo (ICME), Niagara Falls, Canada, 2024 July 15-19. 1-6.
Available at: https://ink.library.smu.edu.sg/sis_research/9222
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Included in
Artificial Intelligence and Robotics Commons, Databases and Information Systems Commons, Graphics and Human Computer Interfaces Commons