Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
5-2017
Abstract
In this notes paper we report on a preliminary qualitative evaluation of a gamification framework to address collaboration issues in software engineering. Findings suggest that the use of game elements indeed is prone to motivate software developers to foster the resolution of collaboration issues in their teams. Our preliminary results motivated us to design large scale, in-depth, and longitudinal studies to further evaluate the framework. In a long run, we expect that our findings will be informative for project managers and tool designers and anyone else who is interested in helping software teams to overcome collaboration barriers and succeed on their work.
Keywords
collaboration, gamification, motivation, qualitative study, software teams
Discipline
Software Engineering
Research Areas
Software and Cyber-Physical Systems
Publication
Proceedings of the 2017 IEEE/ACM 10th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE), Buenos Aires, Argentina, May 23
First Page
90
Last Page
91
ISBN
9781538640395
Identifier
10.1109/CHASE.2017.17
Publisher
IEEE
City or Country
Piscataway, NJ
Citation
STEFFENS, Flavio; MARCZAK, Sabrina; FIGUEIRA FILHO, Fernando; TREUDE, Christoph; and DA SOUZA, Cleidson R. B..
A preliminary evaluation of a gamification framework to jump start collaboration behavior change. (2017). Proceedings of the 2017 IEEE/ACM 10th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE), Buenos Aires, Argentina, May 23. 90-91.
Available at: https://ink.library.smu.edu.sg/sis_research/8936
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1109/CHASE.2017.17