Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
5-2024
Abstract
To enhance interactions in VR, many techniques introduce offsets between the virtual and real-world position of users’ hands. Nevertheless, such hand redirection (HR) techniques are only effective as long as they go unnoticed by users—not disrupting the VR experience. While several studies consider how much unnoticeable redirection can be applied, these focus on mid-air floating hands that are disconnected from users’ bodies. Increasingly, VR avatars are embodied as being directly connected with the user’s body, which provide more visual cue anchoring, and may therefore reduce the unnoticeable redirection threshold. In this work, we studied more complete avatars and their effect on the sense of embodiment and the detectability of HR. We found that higher avatar completeness increases embodiment, and we provide evidence for the absence of practically relevant effects on the detectability of HR.
Keywords
Virtual reality, hand redirection, detection thresholds, avatar embodiment, illusions
Discipline
Graphics and Human Computer Interfaces
Research Areas
Software and Cyber-Physical Systems
Publication
CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems, Honolulu, May 11-16
First Page
1
Last Page
9
ISBN
9798400703300
Identifier
10.1145/3613904.3641933
Publisher
ACM
City or Country
New York
Citation
FEICK, Martin; ZENNER, Andre; SEIBERT, Simon; TANG, Anthony; and Krüger, Antonio.
The impact of avatar completeness on embodiment and the detectability of hand redirection in virtual reality. (2024). CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems, Honolulu, May 11-16. 1-9.
Available at: https://ink.library.smu.edu.sg/sis_research/8845
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1145/3613904.3641933