Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

5-2014

Abstract

Our research explores the use of mobile video chat in public spaces by people participating in parallel experiences, where both a local and remote person are doing the same activity together at the same time. We prototyped a wearable video chat experience and had pairs of friends and family members participate in 'shared geocaching' over distance. Our results show that video streaming works best for navigation tasks but is more challenging to use for fine-grained searching tasks. Video streaming also creates a very intimate experience with a remote partner, but this can lead to distraction from the 'real world' and even safety concerns. Overall, privacy concerns with streaming from a public space were not typically an issue; however, people tended to rely on assumptions of what were acceptable. The implications are that designers should consider appropriate feedback, user disembodiment, and asymmetry when designing for parallel experiences.

Keywords

Geocaching, Shared experiences, Video communication

Discipline

Graphics and Human Computer Interfaces

Research Areas

Information Systems and Management

Publication

CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Ontario, Canada, 2014 April 26 - May 1

First Page

2163

Last Page

2172

ISBN

9781450324731

Identifier

10.1145/2556288.2557198

Publisher

ACM

City or Country

Toronto, Canada

Copyright Owner and License

Authors

Additional URL

https://doi.org/10.1145/2556288.2557198

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