Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
5-2012
Abstract
During a live sports event, many sports fans use social media as a part of their viewing experience, reporting on their thoughts on the event as it unfolds. In this work, we use this information stream to semantically annotate live broadcast sports games, using these annotations to select video highlights from the game. We demonstrate that this approach can be used to select highlights specific for fans of each team, and that these clips reflect the emotions of a fan during a game. Further, we describe how these clips differ from those seen on nightly sportscasts.
Keywords
Broadcast sports, Crowd-sourcing, Microblogging, Sports, Twitter, Video annotation, Video summarization
Discipline
Graphics and Human Computer Interfaces | Social Media
Research Areas
Information Systems and Management
Publication
CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Austin, Texas, USA, 2012 May 5-10
First Page
1569
Last Page
1572
ISBN
9781450310154
Identifier
10.1145/2207676.2208622
Publisher
ACM
City or Country
Austin, Texas
Citation
TANG, Anthony and BORING, Sebastian.
#EpicPlay: Crowd-sourcing sports video highlights. (2012). CHI '12: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Austin, Texas, USA, 2012 May 5-10. 1569-1572.
Available at: https://ink.library.smu.edu.sg/sis_research/7989
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1145/2207676.2208622