Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

12-2012

Abstract

Multi-display environments (MDEs) have advanced rapidly in recent years, incorporating multi-touch tabletops, tablets, wall displays and even position tracking systems. Designers have proposed a variety of interesting gestures for use in an MDE, some of which involve a user moving their hands, arms, body or even a device itself. These gestures are often used as part of interactions to move data between the various components of an MDE, which is a longstanding research problem. But designers, not users, have created most of these gestures and concerns over implementation issues such as recognition may have influenced their design. We performed a user study to elicit these gestures directly from users, but found a low level of convergence among the gestures produced. This lack of agreement is important and we discuss its possible causes and the implication it has for designers. To assist designers, we present the most prevalent gestures and some of the underlying conceptual themes behind them. We also provide analysis of how certain factors such as distance and device type impact the choice of gestures and discuss how to apply them to real-world systems.

Keywords

cross-device interaction, gestures, mobile devices, multi-display environments, multi-display interaction, multi-surface environments, tabletop, touch

Discipline

Graphics and Human Computer Interfaces

Research Areas

Information Systems and Management

Publication

ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces, Cambridge, Massachusetts, USA, November 11-14

First Page

41

Last Page

50

ISBN

9781450312097

Identifier

10.1145/2396636.2396643

Publisher

ACM

City or Country

Cambridge, Massachusetts

Copyright Owner and License

Authors

Additional URL

https://doi.org/10.1145/2396636.2396643

Share

COinS