Publication Type
Conference Poster
Version
publishedVersion
Publication Date
10-2014
Abstract
The Sphero is a robotic remote-controlled ball capable of rolling around on its own in any direction at multiple speeds. Numerous games have been designed for the Sphero for smartphones and tablets. However, most of these games provide an interface for controlling the Sphero that is far from natural. These games also do not put a strong focus on the physical environment around the Sphero. This work discusses a control scheme used to control a Sphero with another Sphero, and a pervasive game leveraging this scheme that emphasizes physical properties of the environment to create an immersive experience.
Keywords
Controllers, Gaming experience, Immersion, Natural mappings, Pervasive gaming, Robotic ball, Sphero
Discipline
Graphics and Human Computer Interfaces | Software Engineering
Research Areas
Information Systems and Management
Publication
CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, Canada, 2014 October 19-22
First Page
425
Last Page
426
ISBN
9781450330145
Identifier
10.1145/2658537.2661301
Publisher
ACM
City or Country
Toronto, Canada
Citation
JONES, Brennan; DILLMAN, Kody; MANESH, Setareh Aghel; SHARLIN, Ehud; and TANG, Anthony.
Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements. (2014). CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, Canada, 2014 October 19-22. 425-426.
Available at: https://ink.library.smu.edu.sg/sis_research/7986
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1145/2658537.2661301