Publication Type
Journal Article
Version
publishedVersion
Publication Date
1-2013
Abstract
Location-based games seek to move computer gaming out from behind the PC and into the “real world” of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game players, yet it brings the unique challenge of creating and orchestrating such a game. That is, location-based games are often difficult to create, grow, and maintain over long periods of time. Our research investigates how location-based games can be designed to overcome this challenge of scalability. We studied the well-established location-based game of Geocaching through active participation and an online survey to better understand how it has succeeded in maintaining user involvement and growth over the last decade. Findings show that Geocaching benefits by having players directly create game content, including both lightweight and elaborate creations. Geocaching has also made it simple for players to perform game orchestration by monitoring game content, other players, and even non-players. We then characterize location-based games according to various attributes and suggest how the lessons learned from Geocaching could be applied more generally to the design of other location-based games and in which cases they should not be applied.
Keywords
Community, Geocaching, Global positioning system (GPS), Location-based games, Pervasive games
Discipline
Graphics and Human Computer Interfaces
Research Areas
Information Systems and Management
Publication
Personal and Ubiquitous Computing
Volume
17
Issue
2
First Page
335
Last Page
349
ISSN
1617-4909
Identifier
10.1007/s00779-011-0497-7
Publisher
Springer
Citation
NEUSTAEDTER, Carman; TANG, Anthony; and JUDGE, Tejinder K..
Creating scalable location-based games: Lessons from Geocaching. (2013). Personal and Ubiquitous Computing. 17, (2), 335-349.
Available at: https://ink.library.smu.edu.sg/sis_research/7985
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1007/s00779-011-0497-7