Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
4-2018
Abstract
Based on an analysis of 49 popular contemporary video games, we develop a descriptive framework of visual interaction cues in video games. These cues are used to inform players what can be interacted with, where to look, and where to go within the game world. These cues vary along three dimensions: the purpose of the cue, the visual design of the cue, and the circumstances under which the cue is shown. We demonstrate that this framework can also be used to describe interaction cues for augmented reality applications. Beyond this, we show how the framework can be used to generatively derive new design ideas for visual interaction cues in augmented reality experiences.
Keywords
Augmented reality, Game design, Guidance, Interaction cues
Discipline
Graphics and Human Computer Interfaces
Research Areas
Information Systems and Management
Publication
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, Canada, April 21-26
First Page
1
Last Page
12
ISBN
9781450356213
Identifier
10.1145/3173574.3173714
Publisher
ACM
City or Country
Montreal, Canada
Citation
DILLMAN, Kody R.; MOK, Terrance Tin Hoi; TANG, Anthony; OEHLBERG, Lora; and MITCHELL, Alex.
A visual interaction cue framework from video game environments for augmented reality. (2018). CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, Canada, April 21-26. 1-12.
Available at: https://ink.library.smu.edu.sg/sis_research/7970
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1145/3173574.3173714