Publication Type

Journal Article

Version

publishedVersion

Publication Date

1-2022

Abstract

Many instructors in computing and HCI disciplines use hands-on activities for teaching and training new skills. Beyond simply teaching hands-on skills like sketching and programming, instructors also use these activities so students can acquire tacit skills. Yet, current video-conferencing technologies may not effectively support hands-on activities in online teaching contexts. To develop an understanding of the inadequacies of current video-conferencing technologies for hands-on activities, we conducted 15 interviews with university-level instructors who had quickly pivoted their use of hands-on activities to an online context during the early part of the COVID-19 pandemic. Based on our analysis, we uncovered four pedagogical goals that instructors have when using hands-on activities online and how instructors were unable to adequately address them due to the technological limitations of current video-conferencing tools. Our work provides empirical data about the challenges that many instructors experienced, and in so doing, the pedagogical goals we identify provide new requirements for video-conferencing systems to better support hands-on activities.

Keywords

hands-on activities, online teaching, remote instruction

Discipline

Educational Methods | Graphics and Human Computer Interfaces

Research Areas

Software and Cyber-Physical Systems

Publication

Proceedings of the ACM on Human-Computer Interaction

Volume

6

First Page

1

Last Page

22

ISSN

2573-0142

Identifier

10.1145/3492829

Publisher

Association for Computing Machinery (ACM)

Copyright Owner and License

Publisher

Additional URL

https://doi.org/10.1145/3492829

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