Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
5-2022
Abstract
Learnability is a core aspect of software usability. Video games are not an exception, as game designers need to teach players how to play their creations. We analyzed 40 contemporary video games to identify how video games approach learning experiences. We found that games have advanced far beyond using simple tutorials or demonstration screens and adopt a range of repeatable and reusable design strategies using visual cues to facilitate learning. We provide a detailed descriptive framework of these design strategies, elucidating how and when they can be used, and describing how the visual cues are used to build them. Our research can be useful for both general HCI researchers and practitioners seeking to tap into the rich ideas from video game learnability design looking for practical solutions for their work.
Keywords
design strategies, learnability, Video games, visual cues
Discipline
Information Security
Research Areas
Information Systems and Management
Publication
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans, United States, April 29-May 5
ISBN
9781450391573
Identifier
10.1145/3491102.3517685
Publisher
Association for Computing Machinery
City or Country
New York
Citation
PORETSKI, Lev and TANG, Anthony.
Press A to jump: Design strategies for video game learnability. (2022). Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, New Orleans, United States, April 29-May 5.
Available at: https://ink.library.smu.edu.sg/sis_research/7892
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1145/3491102.3517685