Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
10-2022
Abstract
Inaccessible e-commerce websites and mobile applications exclude people with visual impairments (PVI) from online shopping. Customer-to-customer (C2C) marketplaces, a form of e-commerce where trading happens not between businesses and customers but between customers, could pose a unique set of challenges in the interactions that the platform brings about. Through online questionnaire and remote interviews, we investigate problems experienced by people with low vision disabilities in common C2C scenarios. Our study with low vision participants (N = 12) reveal both previously known general accessibility issues (e.g., web and mobile interface accessibility) and C2C specific accessibility issues (e.g., inability to confirm item condition prior to sales).
Keywords
inclusive design, human-computer interaction, online shopping, accessibility
Discipline
E-Commerce | Graphics and Human Computer Interfaces | Software Engineering
Research Areas
Software and Cyber-Physical Systems
Publication
ASSETS '22: Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, Athens, Greece, October 23-26
First Page
1
Last Page
4
ISBN
9781450392587
Identifier
10.1145/3517428.3550390
Publisher
ACM
City or Country
New York
Citation
RYSKELDIEV, Bektur; HARA, Kotaro; KOBAYASHI, Mariko; and KUSANO, Koki.
Investigating accessibility challenges and opportunities for users with low vision disabilities in customer-to-customer (C2C) marketplaces. (2022). ASSETS '22: Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, Athens, Greece, October 23-26. 1-4.
Available at: https://ink.library.smu.edu.sg/sis_research/7487
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1145/3517428.3550390
Included in
E-Commerce Commons, Graphics and Human Computer Interfaces Commons, Software Engineering Commons