Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

6-2022

Abstract

Achievement systems have been actively adopted in gaming platforms to maintain players’ interests. Among them, trophies in PlayStation games are one of the most successful achievement systems. While the importance of trophy design has been casually discussed in many game developers’ forums, there has been no systematic study of the historical dataset of trophies yet. In this work, we construct a complete dataset of PlayStation games and their trophies and investigate them from both the developers’ and players’ perspectives.

Keywords

In-game achievements, PlayStation, Trophy systems, Video games

Discipline

Numerical Analysis and Scientific Computing | Software Engineering

Research Areas

Software and Cyber-Physical Systems

Publication

WebSci '22: Proceedings of the 14th ACM Web Science Conference: June 26-29, Barcelona

First Page

129

Last Page

138

ISBN

9781450391917

Identifier

10.1145/3501247.3531582

Publisher

ACM

City or Country

New York

Additional URL

https://doi.org/10.1145/3501247.3531582

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