Publication Type
Conference Proceeding Article
Version
acceptedVersion
Publication Date
7-2022
Abstract
This study focuses on designing flipped classroom learning activities across pre-class problem-based exercises; with in-class active discussions and practical problem-solving sessions; and follow up with postclass problem-based labs and assessments. We evaluate the effectiveness of our learning activities based on student surveys, course feedback, grades, and teacher feedback for a beginner programming course with non-IS students. We describe detail programming learning activities with comparisons to existing practices based on related work. Our findings are that majority of students (86%) agreed with flipped classroom, but teachers should be aware of the 14% who disagreed and cater for them. Teachers should avoid overwhelming students with extra exercises (making it optional) but may challenge students who want them and have confidence. With data provided, we hope teachers can make a better-informed decision when choosing flipped classroom, problem-based learning activities for beginner programming course.
Keywords
Learning activities, flipped classroom, problem-based learning, beginner programming course
Discipline
Instructional Media Design | Programming Languages and Compilers
Research Areas
Software and Cyber-Physical Systems
Publication
Proceedings of 28th AMCIS: Innovative Research Informing Practice, Minneapolis, 2022 August 10-14
First Page
1
Last Page
10
Publisher
AIE eLibrary
City or Country
eLibrary
Citation
GAN, Benjamin and OUH, Eng Lieh.
Designing flipped learning activities for beginner programming course. (2022). Proceedings of 28th AMCIS: Innovative Research Informing Practice, Minneapolis, 2022 August 10-14. 1-10.
Available at: https://ink.library.smu.edu.sg/sis_research/7190
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://aisel.aisnet.org/amcis2022/sig_ed/