Publication Type

Conference Proceeding Article

Version

acceptedVersion

Publication Date

12-2013

Abstract

In this paper, I shall propose an integrated model of worker skills and team motivation for a computer-based simulation game that can be used to provide experiential learning to students. They can act as project managers here without being burdened by the costs and risks associated with unsuccessful projects. I shall present an approach of classifying skills into five different types (relevant to IT projects) and apply a five-point competency scale to each skill type. The Pearson Correlation will be applied to the scores of each skill type to generate an efficiency index that will characterize the effectiveness of a team working on a task. I shall also describe a model to represent the relationship between the social needs of team members and their motivation levels. The results of the actual simulation games will be presented here followed by a discussion on the practical implications and recommendations.

Keywords

computer aided instruction, computer games, digital simulation, management education

Discipline

Computer Sciences

Research Areas

Information Systems and Management

Publication

2013 Winter Simulation Conference WSC: Washington, DC, December 8-11: Proceedings

First Page

3133

Last Page

3144

ISBN

9781479939503

Identifier

10.1109/WSC.2013.6721680

Publisher

IEEE

City or Country

Piscataway, NJ

Embargo Period

3-27-2022

Copyright Owner and License

Authors

Additional URL

https://doi.org/10.1109/WSC.2013.6721680

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