Publication Type
Conference Proceeding Article
Version
acceptedVersion
Publication Date
10-2021
Abstract
Cloud gaming enables people playing graphically intensive games from their less powerful, or even outdated computing devices. It is challenging to realize cloud gaming as it requires minimal latency in server-side processing, rendering and streaming, which are expensive in terms of resource requirements, e.g., powerful GPU servers. Commercial gaming providers, e.g., Google Stadia, Amazon Luna, etc., hardly disclose any information on how they optimize gaming performance and cloud cost. In this work, we aim to investigate resource cost optimization for such cloud gaming systems. In contrast to previous work which have been focusing more on theoretical approaches, we deliver a fully functional, cost-optimized cloudnative gaming system, called CloudNPlay, implemented entirely on AWS Lambda, EC2 and other AWS services. We have conducted extensive evaluations on the gaming performance including latency and frame rates; as well as cloud resource cost reduction. The results indicate that games hosted on CloudNPlay are highly playable. More importantly, CloudNPlay reduces the resource cost by around 24% compared to a non-optimized deployment. We plan to open-source CloudNPlay to facilitate further research in cloud gaming.
Keywords
cloud gaming, video streaming, latency, cost optimization
Discipline
Databases and Information Systems | Software Engineering
Research Areas
Software and Cyber-Physical Systems
Publication
2021 30th IEEE International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises WETICE: Bayonne, France, 27-29 October: Proceedings
First Page
33
Last Page
38
ISBN
9781665427890
Identifier
10.1109/WETICE53228.2021.00018
Publisher
IEEE Computer Society
City or Country
Los Alamitos, CA
Citation
WIBOWO, Angelus and TA, Nguyen Binh Duong.
CloudNPlay: Resource optimization for a cloud-native gaming system. (2021). 2021 30th IEEE International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises WETICE: Bayonne, France, 27-29 October: Proceedings. 33-38.
Available at: https://ink.library.smu.edu.sg/sis_research/6853
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1109/WETICE53228.2021.00018