Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
6-2015
Abstract
In video based face recognition, great success has been made by representing videos as linear subspaces, which typically lie in a special type of non-Euclidean space known as Grassmann manifold. To leverage the kernel-based methods developed for Euclidean space, several recent methods have been proposed to embed the Grassmann manifold into a high dimensional Hilbert space by exploiting the well established Project Metric, which can approximate the Riemannian geometry of Grassmann manifold. Nevertheless, they inevitably introduce the drawbacks from traditional kernel-based methods such as implicit map and high computational cost to the Grassmann manifold. To overcome such limitations, we propose a novel method to learn the Projection Metric directly on Grassmann manifold rather than in Hilbert space. From the perspective of manifold learning, our method can be regarded as performing a geometry-aware dimensionality reduction from the original Grassmann manifold to a lower-dimensional, more discriminative Grassmann manifold where more favorable classification can be achieved. Experiments on several real-world video face datasets demonstrate that the proposed method yields competitive performance compared with the state-of-the-art algorithms.
Keywords
Manifolds, Yttrium, Face, Kernel, Hilbert space, Symmetric matrices
Discipline
Databases and Information Systems | Graphics and Human Computer Interfaces
Research Areas
Data Science and Engineering
Publication
Proceedings of the 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR), Boston, USA, June 7-12
First Page
140
Last Page
149
ISBN
9781467369640
Identifier
10.1109/CVPR.2015.7298609
Publisher
IEEE Computer Society
City or Country
Boston
Citation
1
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Included in
Databases and Information Systems Commons, Graphics and Human Computer Interfaces Commons