Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
7-2009
Abstract
This paper illustrates how we create a software agent by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first person shooter computer game known as Unreal Tournament 2004. Through interacting with the game environment and its opponents, our agent learns in real-time without any human intervention. Our agent bot participated in the 2K Bot Prize competition, similar to the Turing test for intelligent agents, wherein human judges were tasked to identify whether their opponents in the game were human players or virtual agents. To perform well in the competition, an agent must act like human and be able to adapt to some changes made to the game. Although our agent did not emerge top in terms of humanlike, the overall performance of our agent was encouraging as it acquired the highest game score while staying convincing to be human-like in some judges’ opinions.
Discipline
Artificial Intelligence and Robotics
Research Areas
Data Science and Engineering
Publication
Proceedings of 21st Innovative Applications of Artificial Intelligence Conference, IAAI-09, Pasadena, California, 2009 July 14-16
First Page
173
Last Page
178
ISBN
9781577354239
Publisher
AAAI
City or Country
Pasadena
Citation
WANG, Di; SUBAGDJA, Budhitama; TAN, Ah-hwee; and NG, Gee-Wah.
Creating human-like autonomous players in real-time first person shooter computer games. (2009). Proceedings of 21st Innovative Applications of Artificial Intelligence Conference, IAAI-09, Pasadena, California, 2009 July 14-16. 173-178.
Available at: https://ink.library.smu.edu.sg/sis_research/6169
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.