Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
4-2014
Abstract
One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The Tribunal is a two stage system requiring reports from those players that directly observe toxic behavior, and human experts that review aggregated reports. While this system has successfully dealt with the vague nature of toxic behavior by majority rules based on many votes, it naturally requires tremendous cost, time, and human efforts. In this paper, we propose a supervised learning approach for predicting crowdsourced decisions on toxic behavior with large-scale labeled data collections; over 10 million user reports involved in 1.46 million toxic players and corresponding crowdsourced decisions. Our result shows good performance in detecting overwhelmingly majority cases and predicting crowdsourced decisions on them. We demonstrate good portability of our classifier across regions. Finally, we estimate the practical implications of our approach, potential cost savings and victim protection.
Keywords
League of Legends, online video games, toxic behavior, crowdsourcing, machine learning
Discipline
Artificial Intelligence and Robotics
Research Areas
Intelligent Systems and Optimization
Publication
Proceedings of the 23rd International Conference on World Wide Web, WWW 2014, Seoul, South Korea, April 7-11
First Page
877
Last Page
888
ISBN
9781450327442
Identifier
10.1145/2566486.2567987
Publisher
ACM
City or Country
New York
Citation
1
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.