Publication Type
Book
Version
acceptedVersion
Publication Date
11-2014
Abstract
In this paper we explore the linguistic components of toxic behavior by using crowdsourced data from over 590 thousand cases of accused toxic players in a popular match-based competition game, League of Legends. We perform a series of linguistic analyses to gain a deeper understanding of the role communication plays in the expression of toxic behavior. We characterize linguistic behavior of toxic players and compare it with that of typical players in an online competition game. We also find empirical support describing how a player transitions from typical to toxic behavior. Our findings can be helpful to automatically detect and warn players who may become toxic and thus insulate potential victims from toxic playing in advance.
Keywords
Cyberbullying, League of Legends, Online games, Toxic behavior, Tribunal, Verbal violence
Discipline
Numerical Analysis and Scientific Computing
Research Areas
Data Science and Engineering
Volume
8852
Editor
KWAK, Haewoon; BLACKBURN, Jeremy
First Page
209
Last Page
217
ISBN
9783319151670
Identifier
10.1007/978-3-319-15168-7_26
Publisher
Springer Verlag
City or Country
Barcelona
Citation
1
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://link.springer.com/chapter/10.1007/978-3-319-15168-7_26