Publication Type
Conference Proceeding Article
Version
acceptedVersion
Publication Date
4-2017
Abstract
In this work, we use player behavior during the closed beta test of the MMORPG ArcheAge as a proxy for an extreme situation: at the end of the closed beta test, all user data is deleted, and thus, the outcome (or penalty) of players' in-game behaviors in the last few days loses its meaning. We analyzed 270 million records of player behavior in the 4th closed beta test of ArcheAge. Our findings show that there are no apparent pandemic behavior changes, but some outlierswere more likely to exhibit anti-social behavior (e.g., player killing). We also found that contrary to the reassuring adage that ``Even if I knew the world would go to pieces tomorrow, I would still plant my apple tree,'' players abandoned character progression, showing a drastic decrease in quest completion, leveling, and ability changes at the end of the beta test.
Keywords
ArcheAge; Closed beta test (CBT); Massively multiplayer online role playing game (MMORPG); Online games
Discipline
Computer Sciences | Databases and Information Systems
Research Areas
Data Science and Engineering
Publication
WWW '17 Companion: Proceedings of the 26th International Conference on World Wide Web Companion, Perth, Australia, April 3-7
Editor
KANG, Ah Reum; BLACKBURN, Jeremy; KWAK, Haewoon; KIM, Huy Kang
First Page
435
Last Page
444
ISBN
9781450349147
Identifier
10.1145/3041021.3054174
Publisher
International World Wide Web Conferences Steering Committee
City or Country
Switzerland
Citation
1
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1145/3041021.3054174