Publication Type
Conference Proceeding Article
Version
acceptedVersion
Publication Date
4-2017
Abstract
Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or abandon a game at different stages within the game, previous studies have looked at the retention problem from a snapshot view. This study, by analyzing in-game logs of 51,104 distinct individuals in an online multiplayer game, uniquely offers a multifaceted view of the retention problem over the players' virtual life phases. We find that key indicators of longevity change with the game level. Achievement features are important for players at the initial to the advanced phases, yet social features become the most predictive of longevity once players reach the highest level offered by the game. These findings have theoretical and practical implications for designing online games that are adaptive to meeting the players' needs.
Keywords
Longevity, Online multiplayer games, Player level, Player retention, Virtual life trajectory
Discipline
Computer Sciences | Databases and Information Systems
Research Areas
Data Science and Engineering
Publication
WWW '17 Companion: Proceedings of the 26th International Conference on World Wide Web Companion, Perth, Australia, April 3-7
Editor
PARK, Kunwoo; MEEYOUNG, Cha; KWAK, Haewoon; CHEN, Kuan-Ta
First Page
445
Last Page
453
ISBN
9781450349147
Identifier
10.1145/3041021.3054176
Publisher
International World Wide Web Conferences Steering Committee
City or Country
Switzerland
Citation
1
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi,org/10.1145/3041021.3054176