Publication Type

Conference Proceeding Article

Version

acceptedVersion

Publication Date

4-2006

Abstract

Distributed Virtual Environments (DVEs) are distributed systems that allow multiple geographically distributed clients (users) to interact simultaneously in a computer-generated, shared virtual world. Applications of DVEs can be seen in many areas nowadays, such as online games, military simulations, collaborative designs, etc. To support large-scale DVEs with real-time interactions among thousands or more distributed clients, a geographically distributed server architecture (GDSA) is generally needed, and the virtual world can be partitioned into many distinct zones to distribute the load among the servers. Due to the geographic distributions of clients and servers in such architectures, it is essential to efficiently assign the participating clients to servers to enhance users’ experience in interacting within the DVE. This problem is termed the client assignment problem. In this paper, we propose a two-phase approach, consisting of an initial assignment phase and a refined assignment phase to address this problem. Both phases are shown to be NP-hard, and several heuristic assignment algorithms are then devised based on this two-phase approach. Via extensive simulation studies with realistic settings, we evaluate these algorithms in terms of their performances in enhancing interactivity of the DVE.

Discipline

Software Engineering

Research Areas

Software and Cyber-Physical Systems

Publication

Proceedings of the 20th IEEE International Parallel & Distributed Processing Symposium, Rhodes Island, Greece, 2006 April 25-29

First Page

1

Last Page

10

ISBN

1530-2075

Identifier

10.1109/IPDPS.2006.1639288

Publisher

IEEE

City or Country

Rhodes Island, Greece

Additional URL

https://doi.org/10.1109/IPDPS.2006.1639288

Share

COinS