Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

3-2011

Abstract

This paper deals with the zone migration problem in large-scale distributed virtual environments (DVEs), e.g., massively multi-player online games, distributed military simulations, etc. To support real-time interactions among thousands of concurrent, geographically separated clients, a distributed server architecture is generally needed. In such architecture, the large virtual world can be partitioned into multiple smaller zones, enabling load distributions or zone-to-server mappings to improve interactivity. For example, a zone might be mapped (assigned) to a server location near most of its clients to reduce network latency. In this paper, we consider the problem of live zone migration over wide area networks (WANs) to support DVE zone re-mapping or load re-distribution in a geographically distributed server infrastructure. We propose a virtualization-based zone migration approach, and develop several migration algorithms to effectively migrate multiple DVE zones.

Keywords

Virtualization, distributed virtual environment, zone migration

Discipline

Software Engineering

Research Areas

Software and Cyber-Physical Systems

Publication

Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques: SMUTools 2011, Belgium, March 21-25

First Page

249

Last Page

256

Identifier

10.4108/icst.simutools.2011.245557

Publisher

ACM

City or Country

Belgium

Comments

Best paper award.

Additional URL

https://doi.org/10.4108/icst.simutools.2011.245557

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