Publication Type

Journal Article

Version

publishedVersion

Publication Date

4-2011

Abstract

Maintaining interactivity is one of the key challenges in distributed virtual environments (DVE), e.g., online games, distributed simulations, etc., due to the large, heterogeneous Internet latencies; and the fact that clients in a DVE are usually geographically separated. In this paper, we consider a new problem, termed the interactivity-constrained server provisioning problem, whose goal is to minimize the number of distributed servers needed to achieve a pre-determined level of interactivity. We identify and formulate two variants of this new problem and show that they are both NP-hard via reductions to the set covering problem. We then propose several computationally efficient approximation algorithms for solving the problem. The main algorithms exploit dependencies among distributed servers to make provisioning decisions. We conduct extensive experiments to evaluate the performance of the proposed algorithms. More specifically, we use both static Internet latency data available from prior measurements and topology generators, as well as the most recent, dynamic latency data collected via our own large-scale deployment of a DVE performance monitoring system over PlanetLab. The results show that the newly proposed algorithms that take into account interserver dependencies significantly outperform the well-established set covering algorithm for both problem variants.

Discipline

Computer and Systems Architecture | Software Engineering

Research Areas

Software and Cyber-Physical Systems

Publication

IEEE Transactions on Parallel and Distributed Systems

Volume

23

Issue

2

First Page

314

Last Page

312

ISSN

1045-9219

Identifier

10.1109/TPDS.2011.107

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Additional URL

https://doi.org/10.1109/TPDS.2011.107

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