Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

5-2019

Abstract

With mobile apps rapidly permeating all aspects of daily living with use by all segments of the population, it is crucial to support the evaluation of app usability for specific impaired users to improve app accessibility. In this work, we examine the effects of using our augmented virtuality impairment simulation system–Empath-D–to support experienced designer-developers to redesign a mockup of commonly used mobile application for cataract-impaired users, comparing this with existing tools that aid designing for accessibility. We show that the use of augmented virtuality for assessing usability supports enhanced usability challenge identification, finding more defects and doing so more accurately than with existing methods. Through our user interviews, we also show that augmented virtuality impairment simulation supports realistic interaction and evaluation to provide a concrete understanding over the usability challenges that impaired users face, and complements the existing guidelines-based approaches meant for general accessibility.

Keywords

Accessibility, Augmented virtuality, Empathetic design, Mobile app design, Virtual reality

Discipline

Programming Languages and Compilers | Software Engineering

Research Areas

Software and Cyber-Physical Systems

Publication

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, United Kingdom, 2019 May 4-9

First Page

1

Last Page

11

ISBN

9781450359702

Identifier

10.1145/3290605.3300605

City or Country

Glasgow, United Kingdom

Additional URL

https://doi.org/10.1145/3290605.3300605

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