Publication Type
Journal Article
Version
publishedVersion
Publication Date
3-2018
Abstract
Understanding the engagement levels players have with a game is a useful proxy for evaluating the game design and user experience. This is particularly important for mobile games as an alternative game is always just an easy download away. However, engagement is a subjective concept and usually requires fine-grained highly disruptive interviews or surveys to determine accurately. In this paper, we present EngageMon, a first-of-its-kind system that uses a combination of sensors from the smartphone (touch events), a wristband (photoplethysmography and electrodermal activity sensor readings), and an external depth camera (skeletal motion information) to accurately determine the engagement level of a mobile game player. Our design was guided by feedback obtained from interviewing 22 mobile game developers, testers, and designers. We evaluated EngageMon using data collected from 64 participants (54 in a lab-setting study and another 10 in a more natural setting study) playing six games from three different categories including endless runner, 3D motorcycle racing, and casual puzzle. Using all three sets of sensors, EngageMon was able to achieve an average accuracy of 85% and 77% under cross-sample and cross-subject evaluations respectively. Overall, EngageMon can accurately determine the engagement level of mobiles users while they are actively playing a game.
Keywords
Human-centered computing, Ubiquitous and mobile computing systems and tools, Applied computing, Computer games
Discipline
Software Engineering
Research Areas
Software and Cyber-Physical Systems
Publication
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Volume
2
Issue
1
First Page
13:1
Last Page
27
ISSN
2474-9567
Identifier
10.1145/3191745
Publisher
ACM
Citation
HUYNH, Sinh; KIM, Seungmin; KO, JeongGil; BALAN, Rajesh Krishna; and LEE, Youngki.
EngageMon: Multi-modal engagement sensing for mobile games. (2018). Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 2, (1), 13:1-27.
Available at: https://ink.library.smu.edu.sg/sis_research/4057
Copyright Owner and License
Authors
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1145/3191745