Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
1-2010
Abstract
This study investigates the monetary value of time spent in virtual worlds in the context of 24 most popular MMORPGs Building on classic economic theory, we approach this issue through a combination of theoretical modeling, experiment, and cross-sectional time series data analysis. Our findings suggest that intensive social networking and flatter social hierarchy structures are associated with lower monetary value of time spent in-game. Further, two opposite network effects on the monetary value of in-game time spent were observed. One is the positive network effect from the active user base, the other is the negative network effect from the intensity of social networking Both are strengthened by steeper social hierarchy structures The implication is that social networking and hierarchy structure can be two effective angles for game developers or policy makers to address the issue of real-money trading of virtual goods
Discipline
Computer Sciences | E-Commerce
Research Areas
Information Systems and Management
Publication
Proceedings of the 43rd Annual Hawaii International Conference on System Sciences: 5-8 January, 2010, Koloa, Kauai, Hawaii
First Page
3670
Last Page
3680
ISBN
9780769538693
Identifier
10.1109/HICSS.2010.388
Publisher
IEEE Computer Society
City or Country
Los Alamitos
Citation
QIU-HONG WANG and Mayer-Schonberger, Viktor.
The Monetary Value of Virtual Goods: An Exploratory Study In MMORPGs. (2010). Proceedings of the 43rd Annual Hawaii International Conference on System Sciences: 5-8 January, 2010, Koloa, Kauai, Hawaii. 3670-3680.
Available at: https://ink.library.smu.edu.sg/sis_research/3221
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
http://dx.doi.org/10.1109/HICSS.2010.388