Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
5-2015
Abstract
This paper extends our recent work, called GameOn, which presented a system for allowing public transport commuters to engage in multiplayer games with fellow commuters traveling on the same bus or train. An important challenge for GameOn is to group players with reliable connections into the same game. In this case, the meaning of reliability has two dimensions. First, the network connectivity (TCP, UDP etc.) should be robust. Second, the players should be collocated with each other for a sufficiently long duration so that a game session will not be terminated by players leaving the public transport modality such as bus or train. In the GameOn paper, we focused on the first dimension while in this paper we describe detailed constraints and policies used by the matchmaker and discuss the influences of using GameOn on game design.
Keywords
Matchmaking, p2p Games, Mobile Gaming, Public Transportation
Discipline
Digital Communications and Networking | Software Engineering
Research Areas
Software and Cyber-Physical Systems
Publication
MobiGames '15: Proceedings of the 2nd Workshop on Mobile Gaming, Florence, Italy, May 19
First Page
31
Last Page
36
ISBN
9781450334990
Identifier
10.1145/2751496.2751503
Publisher
ACM
City or Country
New York
Citation
ZHANG, Nairan; LEE, Youngki; and BALAN, Rajesh Krishna.
Matchmaking game players on public transport. (2015). MobiGames '15: Proceedings of the 2nd Workshop on Mobile Gaming, Florence, Italy, May 19. 31-36.
Available at: https://ink.library.smu.edu.sg/sis_research/3124
Copyright Owner and License
Publisher
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1145/2751496.2751503