Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
12-2015
Abstract
Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed.
Keywords
Human Computation Games, Aesthetic experience, Acceptance
Discipline
Computer Sciences | Databases and Information Systems | Graphics and Human Computer Interfaces
Publication
Digital Libraries: Providing Quality Information: 17th International Conference on Asia-Pacific Digital Libraries, ICADL 2015, Seoul, Korea, December 9-12, 2015: Proceedings
Volume
9469
First Page
264
Last Page
273
ISBN
9783319279732
Identifier
10.1007/978-3-319-27974-9_28
Publisher
Springer Verlag
City or Country
Cham
Citation
WANG, Xiaohui; GOH, Dion Hoe-Lian; LIM, Ee-Peng; and VU, Adrian Wei Liang.
Aesthetic Experience and Acceptance of Human Computation Games. (2015). Digital Libraries: Providing Quality Information: 17th International Conference on Asia-Pacific Digital Libraries, ICADL 2015, Seoul, Korea, December 9-12, 2015: Proceedings. 9469, 264-273.
Available at: https://ink.library.smu.edu.sg/sis_research/3106
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
http://dx.doi.org/10.1007/978-3-319-27974-9_28
Included in
Databases and Information Systems Commons, Graphics and Human Computer Interfaces Commons