Publication Type

Conference Proceeding Article

Publication Date

11-2007

Abstract

Game theory has gained popularity as an approach to analysing and understanding distributed systems with selfinterested agents. Central to game theory is the concept of Nash equilibrium as a stable state (solution) of the system, which comes with a price - the loss in efficiency. The quantification of the efficiency loss is one of the main research concerns. In this paper, we study the quality and computational characteristic of the best Nash equilibrium in two selfish scheduling models: the congestion model and the sequencing model. In particular, we present the following results: (1) In the congestion model: first, the best Nash equilibrium is socially optimum and consequently, computing the best Nash is NP-hard. And second, any\in-approximation algorithm for finding the optimum can be transformed into an \in-approximation algorithm for the best Nash. (2) In sequencing model for identical machines, we show that the best Nash is no better than the worst Nash and it is easy to compute. For related machines, we show that there is a gap between the worst and the best Nash equilibrium. We left the bounding of this gap for future work.

Discipline

Artificial Intelligence and Robotics | Business | Operations Research, Systems Engineering and Industrial Engineering

Publication

IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT)

First Page

391

Last Page

394

ISBN

9780769530277

Identifier

10.1109/IAT.2007.98

Publisher

IEEE

Additional URL

http://dx.doi.org/10.1109/IAT.2007.98

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