Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

4-2008

Abstract

The research community has proposed several techniques for estimating the quality of network paths in terms of delay and capacity. However, few techniques have been studied in the context of large deployed applications. Network gaming is an application that is extremely sensitive to network path quality [1,2,3]. Yet, the quality of network paths among players of large, wide-area games and techniques for estimating it have not received much attention from the research community.

Discipline

Software Engineering

Publication

PAM'08 Proceedings of the 9th international conference on Passive and active network measurement

First Page

41

Last Page

50

ISBN

9783540792314

Identifier

10.1007/978-3-540-79232-1_5

Publisher

Springer Verlag

Additional URL

http://research.microsoft.com/pubs/136892/pam08.pdf

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