Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
4-2008
Abstract
The research community has proposed several techniques for estimating the quality of network paths in terms of delay and capacity. However, few techniques have been studied in the context of large deployed applications. Network gaming is an application that is extremely sensitive to network path quality [1,2,3]. Yet, the quality of network paths among players of large, wide-area games and techniques for estimating it have not received much attention from the research community.
Discipline
Software Engineering
Publication
PAM'08 Proceedings of the 9th international conference on Passive and active network measurement
First Page
41
Last Page
50
ISBN
9783540792314
Identifier
10.1007/978-3-540-79232-1_5
Publisher
Springer Verlag
Citation
LEE, Youngki; Agarwal, Sharad; Butcher, Chris; and Padhye, Jitu.
Measurement and Estimation of Network QoS among Peer Xbox 360 Game Players. (2008). PAM'08 Proceedings of the 9th international conference on Passive and active network measurement. 41-50.
Available at: https://ink.library.smu.edu.sg/sis_research/2079
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
http://research.microsoft.com/pubs/136892/pam08.pdf