Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
8-2012
Abstract
We use hedonic valuation to establish a basis for valuing the time a user participates in an online gaming community. We distinguish between utilitarian and hedonic value. Our application involves elements of both utilitarian and hedonic value, however, the latter is much more important. We use an extensive data set involving a massive multi-player online role-playing game (MMORPG) from Korea. We specify and test econometric models that reflect the appropriate empirical structure for the setting, based on information about the players and the activities they engage in. The results permit us to estimate the hedonic value in monetary terms for the use of this mechanism per minute of participant use. We explore how such information can be used to create the appropriate incentives via optimal participation fees and subsidies to maximize consumer value.
Keywords
Economic analysis, hedonic pricing model, hedonic value, mechanism design, online games, utilitarian value, valuation.
Discipline
Computer Sciences | Management Information Systems
Research Areas
Information Systems and Management
Publication
CEC '12: 14th Annual International Conference on Electronic Commerce, Singapore, 7-8 August 2012: Proceedings
First Page
290
Last Page
291
ISBN
9781450311977
Identifier
10.1145/2346536.2346594
Publisher
ACM
City or Country
New York
Citation
KAUFFMAN, Robert J.; KIM, Kwansoo; and YOO, Byungjoon.
Hedonic Valuation of Online Game Participation. (2012). CEC '12: 14th Annual International Conference on Electronic Commerce, Singapore, 7-8 August 2012: Proceedings. 290-291.
Available at: https://ink.library.smu.edu.sg/sis_research/1747
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
http://dx.doi.org/10.1145/2346536.2346594