Publication Type

Journal Article

Version

publishedVersion

Publication Date

1-2011

Abstract

The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players. They serve as unprecedented tools for theorizing about and empirically modeling the social and behavioral dynamics of individuals, groups, and networks within large communities. Some technologists consider virtual worlds and MMOGs to be likely candidates to become the Web 3.0. AI can play a significant role, from multiagent avatar research and immersive virtual interface design to virtual world and MMOG Web mining and computational social science modeling. This issue includes articles with research examples from distinguished experts in social science and computer science. Each article presents a unique research framework, computational methods, and selected results.

Discipline

Communication Technology and New Media | Computer Sciences | Graphics and Human Computer Interfaces

Publication

IEEE Intelligent Systems

Volume

26

Issue

1

First Page

80

Last Page

89

ISSN

1541-1672

Identifier

10.1109/MIS.2011.21

Publisher

IEEE

Additional URL

https://doi.ieeecomputersociety.org/10.1109/MIS.2011.21

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