Publication Type
Conference Proceeding Article
Version
acceptedVersion
Publication Date
12-2005
Abstract
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous attempts have used static partitioning or client-based peer-to-peer techniques that do not scale well to a large number of players, perform poorly under dynamic workloads or hotspots, and impose significant programming burdens on game developers. We show that it is possible to build a scalable distributed system, called Matrix, that is easily usable by game developers. We show experimentally that Matrix provides good performance, especially when hotspots occur.
Discipline
Software Engineering
Research Areas
Software and Cyber-Physical Systems
Publication
Middleware 2005: ACM/IFIP/USENIX 6th International Middleware Conference, Grenoble, France, November 28 - December 2, 2005: Proceedings
Volume
3790
First Page
390
Last Page
400
ISBN
9783540322696
Identifier
10.1007/11587552_20
Publisher
Springer Verlag
City or Country
Berlin
Citation
BALAN, Rajesh Krishna; Ebling, Maria; Castro, Paul; and MISRA, Archan.
Matrix: Adaptive Middleware for Distributed Multiplayer Games. (2005). Middleware 2005: ACM/IFIP/USENIX 6th International Middleware Conference, Grenoble, France, November 28 - December 2, 2005: Proceedings. 3790, 390-400.
Available at: https://ink.library.smu.edu.sg/sis_research/1207
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
http://dx.doi.org/10.1007/11587552_20
Comments
Short Paper