Publication Type

Conference Proceeding Article

Version

acceptedVersion

Publication Date

4-2026

Abstract

Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a result, they often produce imprecise and inconsistent edits, particularly in geometry-intensive scenarios such as rotations and perspective transformations. To address these limitations, we propose a novel geometry-guided drag-based image editing method—GeoDrag, which addresses three key challenges: 1) incorporating 3D geometric cues into pixel-level editing, 2) mitigating discontinuities caused by geometry-only guidance, and 3) resolving conflicts arising from multi-point dragging. Built upon a unified displacement field that jointly encodes 3D geometry and 2D spatial priors, GeoDrag enables coherent, high-fidelity, and structure-consistent editing in a single forward pass. In addition, a conflict-free partitioning strategy is introduced to isolate editing regions, effectively preventing interference and ensuring consistency. Extensive experiments across various editing scenarios validate the effectiveness of our method, showing superior precision, structural consistency, and reliable multi-point editability. Project page: https://xinyu-pu.github.io/projects/geodrag.

Discipline

Artificial Intelligence and Robotics | Graphics and Human Computer Interfaces

Research Areas

Intelligent Systems and Optimization

Areas of Excellence

Digital transformation

Publication

Proceedings of the Fourteenth International Conference on Learning Representations (ICLR 2026), Rio de Janeiro, Brazil, April 23-27

First Page

1

Last Page

27

Publisher

ICLR

City or Country

Rio de Janeiro, Brazil

Additional URL

https://openreview.net/forum?id=MBiMt3wp8M

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