Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

11-2025

Abstract

Mixed reality (MR) presentations often involve a presenter wearing a head-mounted display (HMD) and an audience watching via a large display, making it difficult for audiences to perceive spatial relationships between the presenter and virtual objects. We report two experiments testing three design variations: (1) scene camera placement (audience-aligned vs. opposite), (2) overlaying the presenter’s first-person view, and (3) highlighting objects in the presenter’s view. Results show that audience-aligned cameras and object highlighting improve spatial understanding, while combining third- and first-person views can further aid perception. We derive design guidelines for configuring MR presentations to better support audience comprehension.

Keywords

mixed reality presentations; augmented reality; virtual reality; presentations

Discipline

Software Engineering

Research Areas

Software and Cyber-Physical Systems

Areas of Excellence

Digital transformation

Publication

Proceedings of the 31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025, Montreal, Canada November 12-14

First Page

1

Last Page

11

Identifier

10.1145/3756884.3766024

Publisher

ACM

City or Country

New York

Comments

The work was recently presented (the conference is now over); however, I cannot find it online. I suspect the publication process is not yet complete.

Additional URL

https://doi.org/10.1145/3756884.3766024

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