Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

6-2018

Abstract

Previous research demonstrated the ability for users to accurately recognize Spatiotemporal Vibrotactile Patterns (SVP): sequences of vibrations on different motors occurring either sequentially or simultaneously. However, the experiments were only run in a lab setting and the ability for users to recognize SVP in a real-world environment remains unclear. In this paper, we investigate how several factors may affect recognition: (1) physical activity (running), (2) cognitive task (i.e. primary task, typing), (3) distribution of the vibration motors across body parts and (4) temporality of the patterns. Our results suggest that physical activity has very little impact, specifically compared to cognitive task, location of the vibrations or temporality. We discuss these results and propose a set of guidelines for the design of SVPs.

Keywords

Tactile feedback, spatiotemporal vibrotactile pattern, wearable computing, physical activity, cognitive load

Discipline

Graphics and Human Computer Interfaces

Publication

AVI '18: Proceedings of the 2018 International Conference on Advanced Visual Interfaces, Castiglione della Pescaia Grosseto, Italy, May 29 - June 1

First Page

1

Last Page

9

ISBN

9781450356169

Identifier

10.1145/3206505.3206511

Publisher

ACM

City or Country

New York

Additional URL

https://doi.org/10.1145/3206505.3206511

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