Publication Type

Conference Proceeding Article

Version

acceptedVersion

Publication Date

10-2012

Abstract

This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game players who have experienced engagement in playing these games. We used the Grounded Theory (GT) approach to develop an understanding of user engagement in the computer game-based learning context.

Keywords

engagement, educational computer games

Discipline

Databases and Information Systems | Educational Assessment, Evaluation, and Research | Graphics and Human Computer Interfaces

Research Areas

Data Science and Engineering

Publication

Proceedings of the Meaningful Play Conference 2012: East Lansing, MI, October 18-20

First Page

1

Last Page

12

Publisher

Michigan State University

City or Country

East Lansing, MI

Additional URL

https://meaningfulplay.msu.edu/proceedings2012/mp2012_submission_167.pdf

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