Publication Type
Conference Proceeding Article
Version
acceptedVersion
Publication Date
10-2012
Abstract
This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game players who have experienced engagement in playing these games. We used the Grounded Theory (GT) approach to develop an understanding of user engagement in the computer game-based learning context.
Keywords
engagement, educational computer games
Discipline
Databases and Information Systems | Educational Assessment, Evaluation, and Research | Graphics and Human Computer Interfaces
Research Areas
Data Science and Engineering
Publication
Proceedings of the Meaningful Play Conference 2012: East Lansing, MI, October 18-20
First Page
1
Last Page
12
Publisher
Michigan State University
City or Country
East Lansing, MI
Citation
NAH, Fiona Fui-hoon; ZHOU, Yunjie; BOEY, Adeline; and LI, Hanji.
Understanding engagement in educational computer games. (2012). Proceedings of the Meaningful Play Conference 2012: East Lansing, MI, October 18-20. 1-12.
Available at: https://ink.library.smu.edu.sg/sis_research/10067
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://meaningfulplay.msu.edu/proceedings2012/mp2012_submission_167.pdf
Included in
Databases and Information Systems Commons, Educational Assessment, Evaluation, and Research Commons, Graphics and Human Computer Interfaces Commons