Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

6-2014

Abstract

We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context.

Keywords

Gamification, game design elements, education, learning

Discipline

Databases and Information Systems | Educational Methods | Graphics and Human Computer Interfaces

Research Areas

Data Science and Engineering

Publication

HCI in Business: First International Conference, HCIB 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings

Volume

8527

First Page

401

Last Page

409

ISBN

9783319072937

Identifier

10.1007/978-3-319-07293-7_39

Publisher

Springer

City or Country

Cham

Additional URL

https://doi.org/10.1007/978-3-319-07293-7_39

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