Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
6-2014
Abstract
We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context.
Keywords
Gamification, game design elements, education, learning
Discipline
Databases and Information Systems | Educational Methods | Graphics and Human Computer Interfaces
Research Areas
Data Science and Engineering
Publication
HCI in Business: First International Conference, HCIB 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings
Volume
8527
First Page
401
Last Page
409
ISBN
9783319072937
Identifier
10.1007/978-3-319-07293-7_39
Publisher
Springer
City or Country
Cham
Citation
NAH, Fiona Fui-hoon; ZENG, Qing; TELAPROLU, Venkata R.; PADMANABHUNI AYYAPPA, Abhishek; and ESCHENBRENNER, Brenda.
Gamification of education: A review of literature. (2014). HCI in Business: First International Conference, HCIB 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings. 8527, 401-409.
Available at: https://ink.library.smu.edu.sg/sis_research/10066
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1007/978-3-319-07293-7_39
Included in
Databases and Information Systems Commons, Educational Methods Commons, Graphics and Human Computer Interfaces Commons