Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

5-2017

Abstract

Gamification has been used in education to increase student motivation and performance. In this research, we are interested to examine the effect of leaderboards on student motivation by assessing the interest of students to complete optional practice questions provided to them in a course. Based on goal setting theory and cognitive evaluation theory, we hypothesize that the use of leaderboards will lead to increased student motivation. We designed a within-subject experiment where leaderboards were not provided in the first half of the semester for the optional assignments comprising practice questions but were provided in the second half of the semester in order to assess any change in student motivation. The results will be analyzed and presented at the conference.

Keywords

Gamification, leaderboards, education, motivation, experiment

Discipline

Databases and Information Systems | Educational Assessment, Evaluation, and Research | Graphics and Human Computer Interfaces

Research Areas

Data Science and Engineering

Publication

Proceedings of the 12th Midwest Association for Information Systems Conference, Springfield, IL, May 18-19, 2017

First Page

1

Last Page

3

Publisher

AIS

City or Country

Atlanta, GA

Additional URL

https://aisel.aisnet.org/mwais2017/42/

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