Publication Type

Conference Proceeding Article

Version

publishedVersion

Publication Date

7-2013

Abstract

We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.

Keywords

Gamification, Education, Learning, System Design, Engagement

Discipline

Databases and Information Systems | Educational Methods | Graphics and Human Computer Interfaces

Research Areas

Data Science and Engineering

Publication

Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business, 15th International Conference, HCI International 2013, Las Vegas, NV, July 21-26, Proceedings, Part III

Volume

8018

First Page

99

Last Page

107

ISBN

9783642392269

Identifier

10.1007/978-3-642-39226-9_12

Publisher

Springer

City or Country

Cham

Additional URL

https://doi.org/10.1007/978-3-642-39226-9_12

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