Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
7-2013
Abstract
We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.
Keywords
Gamification, Education, Learning, System Design, Engagement
Discipline
Databases and Information Systems | Educational Methods | Graphics and Human Computer Interfaces
Research Areas
Data Science and Engineering
Publication
Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business, 15th International Conference, HCI International 2013, Las Vegas, NV, July 21-26, Proceedings, Part III
Volume
8018
First Page
99
Last Page
107
ISBN
9783642392269
Identifier
10.1007/978-3-642-39226-9_12
Publisher
Springer
City or Country
Cham
Citation
NAH, Fiona Fui-hoon; TELAPROLU, Venkata; RALLAPALLI, Shashank; and VENKATA, Pavani R..
Gamification of education using computer games. (2013). Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business, 15th International Conference, HCI International 2013, Las Vegas, NV, July 21-26, Proceedings, Part III. 8018, 99-107.
Available at: https://ink.library.smu.edu.sg/sis_research/10038
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1007/978-3-642-39226-9_12
Included in
Databases and Information Systems Commons, Educational Methods Commons, Graphics and Human Computer Interfaces Commons