Interactions between play and work in the virtual world: Qualitative evidence from Second Life
Publication Type
Conference Proceeding Article
Publication Date
8-2024
Abstract
As workplaces seek to improve work outcomes like creativity through play-like mechanisms, interactions between play and work become important to study. To study how work-play dynamics may work - an underexplored topic in extant research - we conduct a qualitative study of a space agency that entered a play-like virtual world. The agency engaged volunteers in a community of play, to explore the concept of participatory space exploration. We find that as the setting evolved, various forms of play emerged, including, creative forms of play initially synergistically-linked with the agency's work. The synergistic work-play actions was eventually subsumed to more mission-oriented objectives; the more creative aspects of volunteers’ creative play shifted to volunteer-led locations; and the forms of work-play that remained in the central location were heavily dictated. We explore certain related concepts’ influence on the work-play complex, including how different types of governance can shape these interactions between play and work.
Discipline
Organizational Behavior and Theory
Research Areas
Organisational Behaviour and Human Resources
Publication
Proceedings of 84th Annual Meeting of the Academy of Management (AOM 2024), Chicago, Illinois, August 9-13
Identifier
10.5465/AMPROC.2024.20010abstract
Publisher
Academy of Management
City or Country
Chicago, IL
Citation
TSCHANG, Feichin Ted and KANG, Hye Young.
Interactions between play and work in the virtual world: Qualitative evidence from Second Life. (2024). Proceedings of 84th Annual Meeting of the Academy of Management (AOM 2024), Chicago, Illinois, August 9-13.
Available at: https://ink.library.smu.edu.sg/lkcsb_research/7941
Additional URL
https://doi.org/10.5465/AMPROC.2024.20010abstract