Publication Type
Conference Proceeding Article
Version
publishedVersion
Publication Date
5-2022
Abstract
SEACHI 2022 has been conducted to bring HCI and UX leaders in Southeast Asia to discuss the current state-of-the-art HCI and UX teaching, practice, and support they experience in their region. This activity aims to explore the potentials and challenges and identify the gaps amongst different sectors in different countries. Through this workshop, we will have a common understanding of what we face. It explores how we can work collaboratively to achieve a better purpose, i.e., to grow HCI and UX fields in Southeast Asia. This one-day online workshop was conducted as a collocated event of CHI 2022 and was attended by delegates from Indonesia, Malaysia, Singapore, Thailand, and the Philippines. This paper is a summary of the individual papers produced by delegates.
Keywords
Human Computer Interaction, User Experience, UX Education, Professional Practice
Discipline
Asian Studies | Business and Corporate Communications | Communication Technology and New Media | Graphics and Human Computer Interfaces
Research Areas
Corporate Communication
Publication
Asian HCI '22: Proceedings of the Asian HCI Symposium, New Orleans, April 29 - May 5
First Page
48
Last Page
51
Identifier
10.1145/3516492.3558812
Publisher
ACM
City or Country
New York
Citation
Sari, E.; Tedjasaputra, J.A.; Kurniawan, Y.; Zulaikha, E.; Asfarian, A.; Ghazali, M.; Sivaji, A.; Abu Bakar, J.A.; Wong, C.Y.; Norowi, N.M.; MAKANY, Tamas; Perera-Schulz, D.; Chintakovid, T.; Nuchitprasitchai, S.; and Ong, Ethel.
HCI in Southeast Asia: The journey forward. (2022). Asian HCI '22: Proceedings of the Asian HCI Symposium, New Orleans, April 29 - May 5. 48-51.
Available at: https://ink.library.smu.edu.sg/lkcsb_research/7446
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 4.0 International License.
Additional URL
https://doi.org/10.1145/3516492.3558812
Included in
Asian Studies Commons, Business and Corporate Communications Commons, Communication Technology and New Media Commons, Graphics and Human Computer Interfaces Commons